Real-time self-calibrating stereo person tracking using 3-D shape estimation from blob features
نویسندگان
چکیده
We describe a method for estimation of 3-D geometry from 2-D blob features. Blob features are clusters of similar pixels in the image plane and can arise from similarity of color, texture, motion and other signal-based metrics. The motivation for considering such features comes from recent successes in real-time extraction and tracking of such blob features in complex cluttered scenes in which traditional feature nd-ers fail|scenes containing moving people, for example. We use nonlinear modeling and a combination of iterative and recursive estimation methods to recover 3-D geometry from blob correspondences across multiple images. The 3-D geometry includes the 3-D shapes, translations, and orientations of blobs and the relative orientation of the cameras. Using this technique, we have developed a real-time wide-baseline stereo person tracking system which can self-calibrate itself from watching a moving person and can subsequently track people's head and hands with RMS errors of 1{2 cm in translation and 2 degrees in rotation. The blob formulation is eecient and reliable, running at 20{30 Hz on a pair of SGI Indy R4400 workstations with no special hardware.
منابع مشابه
Real - Time 3 D Person Tracking and Dense Stereo Maps Using
Real-time 3D Person Tracking and Dense Stereo Maps Using GPU Acceleration
متن کاملReal - Time 3 D Person Tracking and Dense Stereo Maps Using Gpu
Real-time 3D Person Tracking and Dense Stereo Maps Using GPU Acceleration
متن کاملReal - Time 3 D Person Tracking and Dense Stereo
Real-time 3D Person Tracking and Dense Stereo Maps Using GPU Acceleration
متن کاملTITLE : Real - time 3 D Person Tracking and Dense Stereo Maps Using GPU Acceleration
Real-time 3D Person Tracking and Dense Stereo Maps Using GPU Acceleration
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